E-sports as a tool for (re)socialization

  • Igor V. Mirontsov Belarusian State University, 4 Niezaliežnasci Avenue, Minsk 220030, Belarus

Abstract

This article examines the influence of e-sports in general and computer games in particular on the process of players’ socialization. Based on the theoretical analysis and the results of a series of expert interviews with managers of e-sports teams, players, journalists, professional psychologists, etc., it was concluded that there are three possible points of view on given question, and the advantages and disadvantages of each are shown in this paper.

Author Biography

Igor V. Mirontsov, Belarusian State University, 4 Niezaliežnasci Avenue, Minsk 220030, Belarus

postgraduate student at the department of sociology, faculty of philosophy and social science

References

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Published
2019-01-17
Keywords: cybersports, e-sports, socialization, sociology of sport, electronic sports, video games, computer games
How to Cite
Mirontsov, I. V. (2019). E-sports as a tool for (re)socialization. Journal of the Belarusian State University. Philosophy and Psychology, 2, 62-67. Retrieved from https://journals.bsu.by/index.php/philosophy/article/view/1980