The communicative space in computer games: retrospective analysis
Abstract
In this article historical dynamics of formation and the subsequent development of a computer game as a new virtual work of art genre is analysed. Stages of a computer game development in the developer – technical tool – game audience system, based on specifics of social communication between them are distinguished. Intrinsic characteristics of a computer game in contrast to the games realised by means of the technical device are distinguished. The generalised definition of the concept «computer game» is given.
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