The communicative space in computer games: retrospective analysis

Abstract

In this article historical dynamics of formation and the subsequent development of a computer game as a new virtual work of art genre is analysed. Stages of a computer game development in the developer – technical tool – game audience system, based on specifics of social communication between them are distinguished. Intrinsic characteristics of a computer game in contrast to the games realised by means of the technical device are distinguished. The generalised definition of the concept «computer game» is given.

Author Biography

Anna O. Grigorieva, Belarusian State University, 4 Niezaliežnasci Avenue, Minsk 220030, Belarus

competitor at the department of philosophy and methodology of science, faculty of philosophy and social sciences

References

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Published
2021-02-18
Keywords: computer games, video games, arcade machine, social communication, cybersports, game audience
How to Cite
Grigorieva, A. O. (2021). The communicative space in computer games: retrospective analysis. Journal of the Belarusian State University. Philosophy and Psychology, 1, 10-14. Retrieved from https://journals.bsu.by/index.php/philosophy/article/view/3467